01
What broke
Mocks arrived late. Dev started building without frozen designs, leading to mid-sprint rework.
What changed
Design Freeze Gate and a weekly handover call became non-negotiable release rituals.
02
What broke
Designers excluded from sprint planning. Context arrived too late to influence decisions that had already been made verbally.
What changed
Designers added to all sprint ceremonies and distribution lists. No verbal-only decisions.
03
What broke
EPIC refinement ran out of sync with design stories. Caused cascading scope rework across two release cycles.
What changed
EPIC grooming synchronised with design stories. Admin PM sync increased to twice weekly.